Understanding SOLID Princinples


Cover image for A Pythonic Guide to SOLID Design Principles

A Pythonic Guide to SOLID Design Principles

People that know me will tell you I am a big fan of the SOLID Design Principles championed by Robert C. Martin (Uncle Bob)). Over the years I've used these principles in C#, PHP, Node.js, and Python. Everywhere I took them they were generally well-received...except when I started working in Python. I kept getting comments like "It's not a very Pythonic way to do things" during code review. I was new to Python at the time so I didn't really know how to respond. I didn't know what Pythonic code meant or looked like and none of the explanations offered were very satisfying. It honestly pissed me off. I felt like people were using the Pythonic way to cop-out of writing more disciplined code. Since then I've been on a mission to prove SOLID code is Pythonic. That's the wind up now here's the pitch.

What is SOLID Design

Michael Feathers can be credited for creating the mnemonic SOLID which is based on principles from Robert C. Martin’s paper, “Design Principles and Design Patterns”.
The principles are
  • Single Responsibility Principle
  • Open Closed Princple
  • Liskov's Substitutablilty Principle
  • Interface Segregation Principle
  • Dependency Inversion Principle
We will cover these in more detail shortly. The most important thing to note about the SOLID design principles is they are meant to be used holistically. Choosing one and just one is not going to do much for you. It's when used together you start to see the real value in these principles.

What is the Pythonic Way

Although there is no official definition for the Pythonic way a little Googling gives you several answers along this general vain.
"Above correct syntax Pythonic code follows the normally accepted conventions of the Python community, and uses the language in a way that follows the founding philosophy." - Derek D.
I think the most accurate description comes from the Zen of Python.
The Zen of Python, by Tim Peters


Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than right now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!

One Last Thing

Before I jump right into the principles and how they relate to the Zen of Python, there's one thing I want to do that no other SOLID tutorial does. Instead of using a different code snippet for each principle, We are going to work with a single code base and make it more SOLID as we cover each principle. Here is the code we are going to start with.
class FTPClient:
  def __init__(self, **kwargs):
    self._ftp_client = FTPDriver(kwargs['host'], kwargs['port'])
    self._sftp_client = SFTPDriver(kwargs['sftp_host'], kwargs['user'], kwargs['pw'])

  def upload(self, file:bytes, **kwargs):
    is_sftp = kwargs['sftp']
    if is_sftp:
      with self._sftp_client.Connection() as sftp:
        sftp.put(file)
    else:
      self._ftp_client.upload(file)

  def download(self, target:str, **kwargs) -> bytes:
    is_sftp = kwargs['sftp']
    if is_sftp:
      with self._sftp_client.Connection() as sftp:
        return sftp.get(target)
    else:
      return self._ftp_client.download(target)

Single Responsibility Principle (SRP)

Definition: Every module/class should only have one responsibility and therefore only one reason to change.
Relevant Zen: There should be one-- and preferably only one --obvious way to do things
The Single Responsibility Principle (SRP) is all about increasing cohesion and decreasing coupling by organizing code around responsibilities. It's not a big leap to see why that happens. If all the code for any given responsibility is in a single place that's cohesive and while responsibilities may be similar they don't often overlap. Consider this non-code example. If it is your responsibility to sweep and my responsibility to mop there's no reason for me to keep track of whether or not the floor has been swept. I can just ask you, "has the floor been swept"? and base my action according to your response.
I find it useful to think of responsibilities as use cases, which is how our Zen comes into play. Each use case should only be handled in one place, in turn, creating one obvious way to do things. This also satisfies the, "one reason to change" portion of the SRP's definition. The only reason this class should change is if the use case has changed.
Examining our original code we can see the class does not have a single responsibility because it has to manage connection details for an FTP, and SFTP server. Furthermore, the methods don't even have a single responsibility because both have to choose which protocol they will be using. This can be fixed by splitting the FTPClient class into 2 classes each with one of the responsibilities.
class FTPClient:
  def __init__(self, host, port):
    self._client = FTPDriver(host, port)

  def upload(self, file:bytes):
    self._client.upload(file)

  def download(self, target:str) -> bytes:
    return self._client.download(target)


class SFTPClient(FTPClient):
  def __init__(self, host, user, password):
    self._client = SFTPDriver(host, username=user, password=password)

  def upload(self, file:bytes):
    with self._client.Connection() as sftp:
      sftp.put(file)

  def download(self, target:str) -> bytes:
    with self._client.Connection() as sftp:
      return sftp.get(target)
One quick change and our code is already feeling much more Pythonic. The code is sparse, and not dense, simple not complex, flat and not nested. If you're not on board yet think about how the original code would look with error handling compared to the code following SRP.

Open Closed Principle (OCP)

Definition: Software Entities (classes, functions, modules) should be open for extension but closed to change.
Relevant Zen: Simple is better than complex. Complex is better than complicated.
Since the definition of change and extension are so similar it is easy to get overwhelmed by the Open Closed Principle. I've found the most intuitive way to decide if I'm making a change or extension is to think about function signatures. A change is anything that forces calling code to be updated. This could be changing the function name, swapping the order of parameters, or adding a non-default parameter. Any code that calls the function would be forced to change in accordance with the new signature. An extension, on the other hand, allows for new functionality, without having to change the calling code. This could be renaming a parameter, adding a new parameter with a default value, or adding the *arg, or **kwargs parameters. Any code that calls the function would still work as originally written. The same rules apply to classes as well.
Here is an example of adding support for bulk operations.
Your gut reaction is probably to add a upload_bulk and download_bulk functions to the FTPClient class. Fortunately, that is also a SOLID way to handle this use case.
class FTPClient:
  def __init__(self, host, port):
      ... # For this example the __init__ implementation is not significant

  def upload(self, file:bytes):
      ... # For this example the upload implementation is not significant

  def download(self, target:str) -> bytes:
      ... # For this example the download implementation is not significant

  def upload_bulk(self, files:List[str]):
    for file in files:
      self.upload(file)

  def download_bulk(self, targets:List[str]) -> List[bytes]:
    files = []
    for target in targets:
      files.append(self.download(target))

    return files
In this case, it's better to extend the class with functions than extend through inheritance, because a BulkFTPClient child class would have to change the function signature for download reflecting it returns a list of bytes rather than just bytes, violating the Open Closed Principle as well as Liskov's Substituitability Principle.

Liskov's Substituitability Principle (LSP)

Definition: If S is a subtype of T, then objects of type T may be replaced with objects of Type S.
Relevant Zen: Special cases aren’t special enough to break the rules.
Liskov's Substituitablity Principle was the first of the SOLID design principles I learned of and the only one I learned at University. Maybe that's why this one is so intuitive to me. A plain English way of saying this is, "Any child class can replace its parent class without breaking functionality."
You may have noticed all of the FTP client classes so far have the same function signatures. That was done purposefully so they would follow Liskov's Substituitability Principle. An SFTPClient object can replace an FTPClient object and whatever code is calling upload, or download, is blissfully unaware.
Another specialized case of FTP file transfers is supporting FTPS (yes FTPS and SFTP are different). Solving this can be tricky because we have choices. They are:
1. Add upload_secure, and download_secure functions.
2. Add a secure flag through **kwargs.
3. Create a new class, FTPSClient, that extends FTPClient.
For reasons that we will get into during the Interface Segregation, and Dependency Inversion principles the new FTPSClient class is the way to go.
class FTPClient:
  def __init__(self, host, port):
    ...

  def upload(self, file:bytes):
    ...

  def download(self, target:str) -> bytes:
    ...

class FTPSClient(FTPClient):
    def __init__(self, host, port, username, password):
        self._client = FTPSDriver(host, port, user=username, password=password)
This is exactly the kind of edge case inheritance is meant for and following Liskov's makes for effective polymorphism. You'll note than now FTPClient's can be replaced by an FTPSClient or SFTPClient. In fact, all 3 are interchangeable which brings us to interface segregation.

Interface Segregation Principle (ISP)

Definition: A client should not depend on methods it does not use.
Relevant Zen: Readability Counts && complicated is better than complex.
Unlike Liskov's, The Interface Segregation Principle was the last and most difficult principle for me to understand. I always equated it to the interface keyword, and most explanations for SOLID design don't do much to dispel that confusion. additionally, most guides I've found try to break everything up into tiny interfaces most often with a single function per-interface because "too many interfaces are better than too few".
There are 2 issues here, first Python doesn't have interfaces, and second languages like C# and Java that do have interfaces, breaking them up too much always ends up with interfaces implementing interfaces which can get complex and complex is not Pythonic.
First I want to explore the too small of interfaces problem by looking at some C# code, then we'll cover a Pythonic approach to ISP. If you agree or are just choosing to trust me that super small interfaces are not the best way to segregate your interfaces feel free to skip to the Pythonic Solution below.
# Warning here be C# code
public interface ICanUpload {
  void upload(Byte[] file);
}

public interface ICanDownload {
  Byte[] download();
}

class FTPClient : ICanUpload, ICanDownload {
  public void upload(Byte[] file) {
    ...
  }

  public Byte[] download(string target) {
    ...
  }
}
The trouble starts when you need to specify the type of a parameter that implements both the ICanDownload and ICanUpload interfaces. The code snippet below demonstrates the problem.
class ReportGenerator {
  public Byte[] doStuff(Byte[] raw) {
    ...
  } 

  public void generateReport(/*What type should go here?*/ client) {
    raw_data = client.download('client_rundown.csv');
    report = this.doStuff(raw_data);
    client.upload(report);
  }
}
In the generateReport function signature you either have to specify the concrete FTPClient class as the parameter type, which violates the Dependency Inversion Principle or create an interface that implements both ICanUpload, and ICanDownload interfaces. Otherwise, an object that just implements ICanUpload could be passed in but would fail the download call and vice-versa with an object only implementing the ICanDownload interface. The normal answer is to create an IFTPClient interface and let the generateReport function depend on that.
public interface IFTPClient: ICanUpload, ICanDownload {
    void upload(Byte[] file);
    Byte[] download(string target);
}
That works, except we are still depending on FTP clients. What if we want to start storing our reports in S3?

The Pythonic Solution

To me, ISP is about making reasonable choices for how other developers will interface with your code. That's right it's more related to the I in API and CLI than it is the interface keyword. This is also where the "Readability Counts" from the Zen of Python is a driving force. A good interface will follow the semantics of the abstraction and match the terminology making the code more readable.
Let's look at how we can add an S3Client since it has the same upload/download semantics as the FTPClients. We want to keep the S3Clients signature for upload and download consistent, but it would be nonsense for the new S3Client to inherit from FTPClient. After all, S3 is not a special case of FTP. What FTP and S3 do have in common is that they are file transfer protocols and these protocols often share a similar interface as seen in this example. So instead of inheriting from FTPClient it would be better to tie these classes together with an abstract base class, the closest thing Python has to an interface.
We create a FileTransferClient which becomes our interface and all of our existing clients now inherit from that rather than inheriting from FTPClient. This forces a common interface and allows us to move bulk operations into their own interface since not every file transfer protocol will support them.
from abc import ABC
def class FileTransferClient(ABC):
  def upload(self, file:bytes):
    pass

  def download(self, target:str) -> bytes:
    pass

  def cd(self, target_dir):
    pass


class BulkFileTransferClient(ABC):
  def upload_bulk(self, files:List[bytes]):
    pass

  def download_bulk(self, targets:List[str]):
    pass
What does this afford us though...well this.
class FTPClient(FileTransferClient, BulkFileTransferClient):
  ...

class FTPSClient(FileTransferClient, BulkFileTransferClient):
  ...

class SFTPClient(FileTransferClient, BulkFileTransferClient):
  ...

class S3Client(FileTransferClient):
  ...

class SCPClient(FileTransferClient):
  ...
Oh Man! is that good code or what. We even managed to squeeze in a SCPClient and kept bulk actions as their own mixin. All this ties together nicely with Dependency Injection, a technique used for the Dependency Inversion Principle.

Dependency Inversion Principle (DIP)

Definition: High-level modules should not depend on low-level modules. They should depend on abstractions and abstractions should not depend on details, rather details should depend on abstractions.
Relevant Zen: Explicit is Better than Implicit
This is what ties it all together. Everything we've done with the other SOLID principles was to get to a place where we are no longer dependent on a detail, the underlying file transfer protocol, being used to move files around. We can now write code around our business rules without tying them to a specific implementation. Our code satisfies both requirements of dependency inversion.
Our high-level modules no longer need to depend on a low-level module like FTPClient, SFTPClient, or S3Client, instead, they depend on an abstraction FileTransferClient. We are depending on the abstraction of moving files not the detail of how those files are moved.
Our abstraction FileTransferClient is not dependent on protocol specific details and instead, those details depend on how they will be used through the abstraction (i.e. that files can be uploaded or downloaded).
Here is a example of Dependency Inversion at work.
def exchange(client:FileTransferClient, to_upload:bytes, to_download:str) -> bytes:
    exchanger.upload(to_upload)
    return exchanger.download(to_download)

if __name__ == '__main__':
    ftp = FTPClient('ftp.host.com')
    sftp = FTPSClient('sftp.host.com', 22)
    ftps = SFTPClient('ftps.host.com', 990, 'ftps_user', 'P@ssw0rd1!')
    s3 = S3Client('ftp.host.com')
    scp = SCPClient('ftp.host.com')

    for client in [ftp, sftp, ftps, s3, scp]:
        exchange(client, b'Hello', 'greeting.txt')

Conclusion

There you have it a SOLID implementation that is also very Pythonic. I'm hoping you've at least warmed up to SOLID if you hadn't before, and for those of you that are learning Python and not sure how to continue writing SOLID code this has been helpful. This, of course, was a curated example that I knew would lend itself to my argument, but in writing this I was still surprised how much changed along the way. Not every problem will fit this exact breakdown, but I've tried to include enough reasoning behind
my decisions that you can choose the most SOLID & Pythonic implementation in the future.

In-depth Understanding of SOLID

In software development, Object-Oriented Design plays a crucial role when it comes to writing flexible, scalable, maintainable, and reusable code. There are so many benefits of using OOD but every developer should also have the knowledge of the SOLID principle for good object-oriented design in programming. The SOLID principle was introduced by Robert C. Martin, also known as Uncle Bob and it is a coding standard in programming. This principle is an acronym of the five principles which is given below…
  1. Single Responsibility Principle (SRP)
  2. Open/Closed Principle
  3. Liskov’s Substitution Principle (LSP)
  4. Interface Segregation Principle (ISP)
  5. Dependency Inversion Principle (DIP)
SOLID-Principle-in-Programming-Understand-With-Real-Life-Examples
The SOLID principle helps in reducing tight coupling. Tight coupling means a group of classes are highly dependent on one another which you should avoid in your code. Opposite of tight coupling is loose coupling and your code is considered as a good code when it has loosely-coupled classes. Loosely coupled classes minimize changes in your code, helps in making code more reusable, maintainable, flexible and stable. Now let’s discuss one by one these principles…
1. Single Responsibility Principle: This principle states that “a class should have only one reason to change” which means every class should have a single responsibility or single job or single purpose. Take the example of developing software. The task is divided into different members doing different things as front-end designers do design, the tester does testing and back-end developer takes care of back-end development part then we can say that everyone has a single job or responsibility.
Most of the time it happens that when programmers have to add features or new behavior they implement everything into the existing class which is completely wrong. It makes their code lengthy, complex and consumes time when later something needs to be modified. Use layers in your application and break God classes into smaller classes or modules.
2. Open/Closed Principle: This principle states that “software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification” which means you should be able to extend a class behavior, without modifying it.
Suppose developer A needs to release an update for a library or framework and developer B wants some modification or add some feature on that then developer B is allowed to extend the existing class created by developer A but developer B is not supposed to modify the class directly. Using this principle separates the existing code from the modified code so it provides better stability, maintainability and minimizes changes as in your code.
3. Liskov’s Substitution Principle: The principle was introduced by Barbara Liskov in 1987 and according to this principle “Derived or child classes must be substitutable for their base or parent classes“. This principle ensures that any class that is the child of a parent class should be usable in place of its parent without any unexpected behavior.
You can understand it in a way that a farmer’s son should inherit farming skills from his father and should be able to replace his father if needed. If the son wants to become a farmer then he can replace his father but if he wants to become a cricketer then definitely the son can’t replace his father even though they both belong to the same family hierarchy.
One of the classic examples of this principle is a rectangle having four sides. A rectangle’s height can be any value and width can be any value. A square is a rectangle with equal width and height. So we can say that we can extend the properties of the rectangle class into square class. In order to do that you need to swap the child (square) class with parent (rectangle) class to fit the definition of a square having four equal sides but a derived class does not affect the behavior of the parent class so if you will do that it will violate the Liskov Substitution Principle. Check the link Liskov Substitution Principle for better understanding.
4. Interface Segregation Principle: This principle is the first principle that applies to Interfaces instead of classes in SOLID and it is similar to the single responsibility principle. It states that “do not force any client to implement an interface which is irrelevant to them“. Here your main goal is to focus on avoiding fat interface and give preference to many small client-specific interfaces. You should prefer many client interfaces rather than one general interface and each interface should have a specific responsibility.
Suppose if you enter a restaurant and you are pure vegetarian. The waiter in that restaurant gave you the menu card which includes vegetarian items, non-vegetarian items, drinks, and sweets. In this case, as a customer, you should have a menu card which includes only vegetarian items, not everything which you don’t eat in your food. Here the menu should be different for different types of customers. The common or general menu card for everyone can be divided into multiple cards instead of just one. Using this principle helps in reducing the side effects and frequency of required changes.
5. Dependency Inversion Principle: Before we discuss this topic keep in mind that Dependency Inversion and Dependency Injection both are different concepts. Most of the people get confused about it and consider both are the same. Now two key points are here to keep in mind about this principle
  • High-level modules/classes should not depend on low-level modules/classes. Both should depend upon abstractions.
  • Abstractions should not depend upon details. Details should depend upon abstractions.
The above lines simply state that if a high module or class will be dependent more on low-level modules or class then your code would have tight coupling and if you will try to make a change in one class it can break another class which is risky at the production level. So always try to make classes loosely coupled as much as you can and you can achieve this through abstraction. The main motive of this principle is decoupling the dependencies so if class A changes the class B doesn’t need to care or know about the changes.
You can consider the real-life example of a TV remote battery. Your remote needs a battery but it’s not dependent on the battery brand. You can use any XYZ brand that you want and it will work. So we can say that the TV remote is loosely coupled with the brand name. Dependency Inversion makes your code more reusable.

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